Welcome, this is a resource for BCRP's Thursday night Call of Cthulhu game, Tatters of the King.

IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.

There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.

Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an unexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.

All feel the lure of the stars.

You will play an investigator, looking into strange occurrences and trying to make sense of it all while balancing the toll on your health and sanity.

Feel free to use Obsidian Portal to log journal entries, impressions, ask questions or find out a little more about the other characters.

 

Tatters of the King

London 1920